Match analysis · Feature
CS2 site control: executes and retakes
Rounds are won at the bombsite. Site-control analysis shows execute success, retake rates, and post-plant outcomes so you can see which sites you own and which you keep giving away.
- Per-site
- A / B split
- Execute
- Success rate
- Retake
- Win rate
- Post-plant
- Outcomes
The bomb makes Counter-Strike a game about space. Winning a round usually means controlling a bombsite — taking it cleanly on attack, or clawing it back on defense. Site-control analysis measures both.
JumpThrow.gg splits the map by bombsite and shows how each one was won and lost, so you can see the sites you own and the ones you keep giving away.
What it shows
- Execute success by site — which bombsite your team takes cleanly and which stalls.
- Retake win rate — how often the defense recovers a site after a plant.
- Post-plant outcomes — whether plants actually convert into round wins.
- Map-control patterns — positioning connected to the sites you contest.
Turning it into a plan
If your A executes succeed but B stalls, that is a utility and default problem you can drill directly. If your retake rate is low, the fix is usually coordinated utility and patience, not solo aggression. Splitting by site turns a vague “we are bad on defense” into a specific, fixable weakness.
Read site control with utility — clean executes are built on flashes and smokes — and the timeline to see how site battles shaped the match.
What it covers
Execute success by site
See which bombsite your team takes cleanly and which one stalls.
Retake win rate
How often the defense claws back a site after the bomb is down.
Post-plant outcomes
Whether plants convert to round wins or fall apart in the after-plant.
Map-control patterns
Connect positioning to the sites you actually control.
Questions
Frequently asked
Why break stats down by bombsite?
Teams are rarely equally strong on both sites. Splitting execute and retake success by A and B reveals a weak site you can shore up or an opponent tendency you can exploit.
What is a good retake success rate?
Retakes are hard by design — the defense is at a disadvantage after a plant. Tracking your rate over time matters more than a single number; a rising retake rate means better utility and coordination.
Does it show post-plant results?
Yes. It separates getting the plant from winning the round, so you can see whether your after-plant setups and utility are actually closing rounds out.
Ready to see your own stats?
Jump into JumpThrow.gg and turn your next match into a full breakdown.