Mechanics · Feature

CS2 aim analysis: accuracy, spray, and placement

Aim analysis measures recorded fights, not a player's entire ability. JumpThrow connects first-bullet accuracy, spray hits, time to kill and crosshair placement to their definitions, eligible samples and available demo evidence.

1st bullet
Accuracy
Spray
Hit accuracy
TTK
Eligible kills
Placement
Angular movement

An aim statistic can help you select a fight to review. It cannot by itself separate every influence on that fight: movement, weapon choice, visibility, timing and utility all matter. Start with the metric’s definition and the available sample.

What the metrics measure

  • First-bullet accuracy uses eligible shots at a visible opponent when recoil is fully reset.
  • Spray accuracy counts eligible spray hits and shots. It is not a direct grade of recoil-control technique.
  • Crosshair placement measures median angular movement between first visibility and the first damaging shot for an eligible sighting.
  • Time to kill measures qualifying sighting-to-kill timing. Kills more than five seconds after first damage are excluded from this measure.

Headshot kills and head-hit accuracy are different definitions. Do not use one percentage as though it were the other, or compare weapon-specific results against an unsupported universal target.

Understand placement’s limits

The placement measure can look back up to 1.5 seconds before the first damaging shot. It uses one sample per eligible sighting, and sightings without damage do not contribute. That means it does not summarize every angle held or every opponent seen in the match.

Read sample sizes and unavailable states. A small or ineligible sample is a reason to withhold a conclusion, not to fill in a score.

Turn a metric into a question

If first-bullet accuracy changes, select some eligible fights and review the movement, weapon and visibility around them. If spray accuracy changes, inspect the relevant sprays before deciding what to practice. Use duels and 2D replay for that context.

The crosshair editor can help compare settings. Changing a setting and improving recorded performance are separate claims; this guide promises no causal effect.

What to look for

First-bullet accuracy

Eligible shots at a visible opponent when recoil has fully reset.

Spray accuracy

Recorded spray hits; a hit rate is not a direct measurement of recoil-control technique.

Crosshair placement

Angular movement from first visibility to the first damaging shot in eligible sightings.

Time to kill

Median timing across qualifying sightings that end in a kill, with eligibility limits.

Quick answers

Frequently asked questions

What is a good headshot percentage in CS2?

There is no universal target established by this guide. Weapon choice, role, sample size and whether a metric counts hits or kills all affect interpretation. Compare the same definition and context before choosing a target.

What does crosshair placement measure?

JumpThrow uses median spherical angular movement from first seeing an opponent, up to 1.5 seconds before the first damaging shot, to that shot. Sightings without damage are excluded. It does not simply measure whether every held angle was at head height.

Does spray accuracy measure recoil control?

It counts eligible hits and shots. It can help identify fights to review, but it does not independently prove why shots missed or whether recoil technique was the cause.

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Use JumpThrow for the next step, or keep exploring the field guide.