Match analysis · Feature
HLTV-style ratings for every CS2 player
A rating turns a full round of contribution — kills, deaths, damage, survival, and multi-kills — into one honest number. JumpThrow.gg calculates an HLTV-style rating for every player from parsed demo data.
- 1.0
- Is average
- 5
- Inputs weighed
- CT/T
- Split available
- Per-round
- Impact basis
Kill-death ratio is the oldest stat in Counter-Strike, and also the most misleading. It says nothing about the 90 damage you dealt before dying, the trade you set up, or whether you survived to save a rifle. A rating exists to fix that.
JumpThrow.gg calculates an HLTV-style rating for every player from parsed demo data, so the number reflects what you actually did across every round — not just the frags that happened to land.
What goes into the number
A rating blends several per-round inputs into one figure centered on 1.0 as average:
- Kills and deaths, the baseline.
- Damage per round (ADR) — the damage you contribute even when you do not get the kill.
- KAST — the share of rounds where you had a kill, assist, survived, or were traded.
- Survival — staying alive to hold economy and numbers.
- Multi-kills — rounds where you did outsized work.
How to read it
Treat 1.0 as a par score. A 1.15 game is a genuine carry; a 0.85 game is one to review. Because the same engine rates FACEIT matches and uploaded demos, you can track the number honestly over time — and pair it with aim analysis and duels to understand why a rating moved.
For the full breakdown of the formula and how to improve each input, read the guide on HLTV Rating 2.0 explained.
What it covers
More than K/D
Rating credits damage, survival, KAST, and opening impact — not just who got the last shot.
Consistent across sources
The same parser engine rates FACEIT matches and uploaded demos, so numbers are comparable.
Readable at a glance
1.0 is an average performance; above 1.1 is strong, below 0.9 is a quiet game.
Side-aware
Split the rating by CT and T to find where a player carries and where they fade.
Questions
Frequently asked
What is a good HLTV rating in CS2?
1.0 is an average game. Consistently above 1.10 is strong, and top players sustain 1.15 or higher across many matches. Below 0.90 usually means a quiet or difficult game.
How is the rating calculated?
It combines kills, deaths, damage per round (ADR), survival, KAST, and multi-kills into an impact-weighted figure, in the style of HLTV Rating 2.0, computed from parsed round data.
Is rating better than K/D?
For judging real contribution, yes. K/D ignores damage, trades, and survival — rating captures the parts of a round that actually help your team win.
Ready to see your own stats?
Jump into JumpThrow.gg and turn your next match into a full breakdown.