CounterStrikeStats

Match analysis · Feature

HLTV-style ratings for every CS2 player

A rating turns a full round of contribution — kills, deaths, damage, survival, and multi-kills — into one honest number. JumpThrow.gg calculates an HLTV-style rating for every player from parsed demo data.

1.0
Is average
5
Inputs weighed
CT/T
Split available
Per-round
Impact basis

Kill-death ratio is the oldest stat in Counter-Strike, and also the most misleading. It says nothing about the 90 damage you dealt before dying, the trade you set up, or whether you survived to save a rifle. A rating exists to fix that.

JumpThrow.gg calculates an HLTV-style rating for every player from parsed demo data, so the number reflects what you actually did across every round — not just the frags that happened to land.

What goes into the number

A rating blends several per-round inputs into one figure centered on 1.0 as average:

  • Kills and deaths, the baseline.
  • Damage per round (ADR) — the damage you contribute even when you do not get the kill.
  • KAST — the share of rounds where you had a kill, assist, survived, or were traded.
  • Survival — staying alive to hold economy and numbers.
  • Multi-kills — rounds where you did outsized work.

How to read it

Treat 1.0 as a par score. A 1.15 game is a genuine carry; a 0.85 game is one to review. Because the same engine rates FACEIT matches and uploaded demos, you can track the number honestly over time — and pair it with aim analysis and duels to understand why a rating moved.

For the full breakdown of the formula and how to improve each input, read the guide on HLTV Rating 2.0 explained.

What it covers

More than K/D

Rating credits damage, survival, KAST, and opening impact — not just who got the last shot.

Consistent across sources

The same parser engine rates FACEIT matches and uploaded demos, so numbers are comparable.

Readable at a glance

1.0 is an average performance; above 1.1 is strong, below 0.9 is a quiet game.

Side-aware

Split the rating by CT and T to find where a player carries and where they fade.

Questions

Frequently asked

What is a good HLTV rating in CS2?

1.0 is an average game. Consistently above 1.10 is strong, and top players sustain 1.15 or higher across many matches. Below 0.90 usually means a quiet or difficult game.

How is the rating calculated?

It combines kills, deaths, damage per round (ADR), survival, KAST, and multi-kills into an impact-weighted figure, in the style of HLTV Rating 2.0, computed from parsed round data.

Is rating better than K/D?

For judging real contribution, yes. K/D ignores damage, trades, and survival — rating captures the parts of a round that actually help your team win.

Ready to see your own stats?

Jump into JumpThrow.gg and turn your next match into a full breakdown.