Match analysis · Feature
CS2 utility analysis: flashes, smokes, and molotovs
Great utility wins rounds without a single kill on the scoreboard. Utility analysis measures flashes, smokes, and fire grenades so the support work finally shows up in the numbers.
- Flash
- Assists
- Blind
- Duration
- HE/Molly
- Damage
- Per-round
- Usage
The scoreboard rewards kills, but rounds are often won by the player who never appears at the top of it. A perfect pop-flash, a smoke that cuts a site in half, a molotov that delays a push — this is the utility game, and it is usually invisible.
Utility analysis makes it visible. JumpThrow.gg measures grenade impact from the demo so support work finally shows up as numbers you can judge.
What it measures
- Flash assists — blinds that led directly to a teammate’s kill.
- Enemy blind time — total seconds of enemies flashed, exposing both good pop-flashes and wasteful over-flashing.
- Fire and HE damage — molotov and grenade damage that softens sites and clears angles.
- Usage discipline — whether utility is saved for the right moment or dumped early with no effect.
Using it to improve
If your team keeps losing retakes, check whether utility is being spent on the initial contact and left empty for the retake. If flash assists are low despite lots of flashes thrown, the timing is off — the enemy is un-blinding before your teammate can swing.
Read utility next to site control and duels: the best executes line up flashes with entries, and these views together show whether yours do.
What it covers
Flash assists
Blinds that led directly to a teammate's kill — the clearest measure of support impact.
Enemy blind time
Total seconds of enemies flashed, so pop-flashes and over-flashes are visible.
Fire and HE damage
Molotov and grenade damage that softens sites and clears corners.
Usage discipline
See who saves utility for retakes and who dumps it early with no effect.
Questions
Frequently asked
Why track utility separately?
Support players often have modest scoreboards but decide rounds with flashes and smokes. Utility analysis credits that work so a strong support game is not invisible.
What is a flash assist?
A flash assist is when your flashbang blinds an enemy who is then killed by a teammate. It is the most direct measure of whether your flashes actually help your team win fights.
Can I see wasted utility?
Yes. By showing usage against effect — blind time, damage, and assists — the view makes over-flashing and early grenade dumps obvious.
Ready to see your own stats?
Jump into JumpThrow.gg and turn your next match into a full breakdown.