Visualization · Feature
CS2 heatmaps: where rounds are won and lost
A heatmap shows the habits you cannot feel in the moment — the corner you always hold, the choke you keep dying in. JumpThrow.gg maps kills, deaths, and positions onto the radar.
- Kills
- Density map
- Deaths
- Density map
- Custom
- Heatmap builder
- Per-map
- Radar overlay
You cannot feel your own patterns while you play. You do not notice that you die in the same choke three times, or that you always hold the same angle a beat too long. A heatmap shows it instantly.
JumpThrow.gg draws kills, deaths, and positions onto the actual map radar, so a match of spatial data becomes a picture you can read in seconds.
What you can see
- Kill and death density — where your frags and your deaths cluster.
- Positional habits — the angles you over-hold and the spots that keep catching you out.
- Custom heatmaps — a builder to filter by side, player, and event and isolate one pattern.
From picture to plan
The value of a heatmap is that it turns a vague feeling into a specific fix. If your deaths cluster in one doorway on the T side, that is a timing and utility problem you can address directly. If your kills all come from one anchor spot, opponents will eventually pre-aim it — time to vary.
Pair heatmaps with the 2D replay to watch the exact rounds behind the hot spots, and with site control to connect positioning to map-control outcomes.
What it covers
Kill and death maps
See exactly where your frags and your deaths cluster on the radar.
Positional habits
Spot the angles you over-hold and the spots you keep getting caught in.
Custom heatmaps
Filter to build the exact map you want — by side, by player, by event.
Map-aware overlay
Everything is drawn on the real map radar for instant context.
Questions
Frequently asked
What can a heatmap tell me?
It reveals spatial patterns you cannot sense while playing — repeated death spots, angles you over-commit to, and areas of the map you never contest. Fixing one repeated death location can swing a series.
Can I filter the heatmap?
Yes. A custom heatmap builder lets you filter by side, player, and event type so you can isolate exactly the pattern you are looking for.
Does this need a demo?
Positional data is richest from an uploaded demo, where every player's coordinates are available across the whole match.
Ready to see your own stats?
Jump into JumpThrow.gg and turn your next match into a full breakdown.