Visualization · Feature

CS2 heatmaps: where rounds are won and lost

A heatmap shows the habits you cannot feel in the moment — the corner you always hold, the choke you keep dying in. JumpThrow.gg maps kills, deaths, and positions onto the radar.

Kills
Density map
Deaths
Density map
Custom
Heatmap builder
Per-map
Radar overlay

You cannot feel your own patterns while you play. You do not notice that you die in the same choke three times, or that you always hold the same angle a beat too long. A heatmap shows it instantly.

JumpThrow.gg draws kills, deaths, and positions onto the actual map radar, so a match of spatial data becomes a picture you can read in seconds.

What you can see

  • Kill and death density — where your frags and your deaths cluster.
  • Positional habits — the angles you over-hold and the spots that keep catching you out.
  • Custom heatmaps — a builder to filter by side, player, and event and isolate one pattern.

From picture to plan

The value of a heatmap is that it turns a vague feeling into a specific fix. If deaths cluster in one doorway, inspect the relevant rounds for equipment, support, utility and timing. A cluster does not establish which factor caused the deaths. If kills cluster around one position, compare the situations before deciding whether to change how you hold it.

Pair heatmaps with the 2D replay to watch the exact rounds behind the hot spots, and with site control to connect positioning to map-control outcomes.

What to look for

Kill and death maps

See exactly where your frags and your deaths cluster on the radar.

Positional habits

Spot the angles you over-hold and the spots you keep getting caught in.

Custom heatmaps

Filter to build the exact map you want — by side, by player, by event.

Map-aware overlay

Everything is drawn on the real map radar for instant context.

Quick answers

Frequently asked questions

What can a heatmap tell me?

It reveals spatial patterns you cannot sense while playing — repeated death spots, angles you over-commit to, and areas of the map you never contest. Use the repeated location to select rounds for review; the map alone does not explain the cause.

Can I filter the heatmap?

Yes. A custom heatmap builder lets you filter by side, player, and event type so you can isolate exactly the pattern you are looking for.

Does this need a demo?

Positional data is richest from an uploaded demo, where every player's coordinates are available across the whole match.

Put the guide to work · JumpThrow

Put the guide to work.

Use JumpThrow for the next step, or keep exploring the field guide.